I wanted to explore a bit more houdini and step out of my confort zone, so I challenged myself with this bit chasing motion design vibes. I'm really happy with the result and the manipulation I learned along the way ! Dynamic vellum constraints were always a bit harder so this I'm really proud of how it turned out !
The texture I created for the rock in Substance 3D designer
modeling
An attribute trigger the vellum dynamically
The background distortion is an heightmap created from this geometry