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Fluidity

I wanted to explore a bit more houdini and step out of my confort zone, so I challenged myself with this bit chasing motion design vibes. I'm really happy with the result and the manipulation I learned along the way ! Dynamic vellum constraints were always a bit harder so this I'm really proud of how it turned out !

The texture I created for the rock in Substance 3D designer

modeling

An attribute trigger the vellum dynamically

The background distortion is an heightmap created from this geometry

which get this Map

which get this Map